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July 14th, 2007 -- New Granite Games website unveiled.
October 1st, 2006 -- Work on version 4 of the Hardcore Game Engine commenses.
September 4th, 2006 -- This week, lead designer Erik Hyrkas is attending the Austin Game Conference.
August 10th, 2006 -- Granite Games Gear appears on Cafepress, selling Dusktreaders related Mugs, Shirts
and Mousepads. Visit the store at: www.cafepress.com/dusktreaders.
June 12th, 2006 -- We announce a major overhaul of the Dusktreaders game to incorporate a seamless
world. There will still be instances for missions and some areas, but the outdoor world is
seamless for each continent.
January 8th, 2006 -- Dusktreaders enters the second phase of alpha testing. After over a year
of development, alpha testing has been expanded to include more testers.
July 28th, 2005 -- Infrastructure upgrades and game changes begin. We have begun rewriting the
core Dusktreaders engine on both the server and client, and change the underlying
technologies of the infrastructure.
February 1st, 2005 -- The Dusktreaders project officially announced. After being in design and
prototyping since late 2004, Granite Games announces the Dusktreaders project.